Appia Vibbia wrote:because Large Blasters have longer range than swarms.
This right here is a nice big problem. Seeing how long it takes to lock on with swarms, Large Blasters not only have better range, but more then enough accuracy to make sure those missiles never even leave the launcher.
Harpyja wrote:At this point, buffing AV will make it too powerful against certain vehicles while nerfing tanks in general will make balanced tanks (missile tanks) weak.
Against what vehicles? Crappy militia fits? Because as is, with my Proficiency 5, Complex Damage modded Prototype swarms, *all* vehicles are more or less unkillable. Whether it be LAVs being able to get out of range and behind cover before a second volley is fired, or Dropships being able to just fly away and come back fully repped less then a minute later, or of course Tanks (unless piloted by an idiot) taking entire volleys of Proto Swarms and just repping the damage back as soon as it turns a corner. Hell, it takes 4 volleys of Adv swarms just to kill a
FREAKING TURRET nowadays. The best weapon in an AVer's arsenal should *not* be Std Remote explosive.
And to hell with that "infantry shouldn't be able to solo vehicles" bull. If a tank can solo 20+ people a match without breaking a sweat, a dedicated AVer should be able to solo said tank. As an AV infantry you put yourself at a massive disadvantage against the vast majority of other enemies on the map. Not only do you lack an effect Anti-infantry countermeasure by needing a dedicated AV weapon, you also make yourself a giant target to everyone on the map. As soon as those swarms fly or that Forge fires, every red dot will be gunning for the easy kill. For that big of a risk, dedicated AVers should at least excel at what they're specced into doing. If it's supposed to take more then one person to take out a tank, maybe it should take more then one person to operate a tank. One pilot, one main turret gunner? That way it would be a fair trade of needing multiple AVers to to take out one tank because that tank would need multiple players to operate fully.
But again, even LAVs and Dropships are a pain to take out for AVers, so it's not just Tanks who are running wild against ineffective AVers. PLCs are a complete joke, Swarms are more or less useless unless Proto (and possibly bugged to be doing less damage then intended against armor iirc), and forge guns are heavy only and slow to use. That's the three main AV weapons all left in bad shape, combined with AV nades being reduced to two a fitting and it just compounds the problem. The fact that the best infantry AV weapon is *REMOTE EXPLOSIVES*...and not even the AV proxy ones but the simple, basic sticky ones, should be a
massive red flag that there's something wrong with the balance between AV and Vehicles.